Volume 2, Number 10, Abstract 4, Page 4a doi:10.1167/2.10.4 http://journalofvision.org/2/10/4/ ISSN 1534-7362
Visual performance under simulated conditions of prosthetic vision
Gislin Dagnelie
Dept of Ophthalmology, Lions Vision Center, Johns Hopkins Univ School of Medicine, Baltimore, MD, USA
[e-mail]
Abstract

Purpose: To assess the ability of future retinal and cortical implant recipients to perform activities of daily living.
Methods: Crude pixelized images, either computer generated or transformed from live video, were used to simulate prosthetic vision properties. Pixel number, size, density, jitter, random dropout, and contrast range and resolution were varied (from 4X4 (2° each) to 32X32 (15 arcmin each) dots, 10-70% dropout, 15-100% contrast, 2-8 gray levels), as well as spatiotemporal properties of background noise (SNR=0.2-5). Both real-world tasks and tasks in a virtual environment were presented to viewers in a video headset, and zoomed to optimize performance. Real-world tasks included 2D/3D object and face recognition, paragraph text reading, object manipulation, and mobility. VR tasks included mobility and object location and manipulation. Subjects were normally sighted or visually impaired. Error score and time to completion were used as task performance parameters; time constant towards plateau performance was used as an overall performance measure.
Results: Using 2° rasters of 4X4 dots allowed only cumbersome recognition of simple shapes, and slow and awkward mobility, with frequent contacts; training improved performance, but it remained extremely slow. Increasing raster size to 6X10 greatly improved wayfinding, shape and letter recognition, and object manipulation, but extensive training was still required, especially for effective camera scanning. For rasters over 10X10 dots, all tasks could be learned, albeit that facility was not generally achieved with less than 16X16 dots. For these larger rasters, dropouts <=50%, contrast >=15%, jitter RMS <=50% of dot diameter, and grayscale resolution >=4 levels do not appreciably hamper most tasks.
Conclusions: Visual prostheses with as few as 100 electrodes may be effective, but their success will critically depend on task-specific rehabilitation programs. Moreover, these simulations may overestimate prosthesis wearers' ability to process information from many individual dots in parallel

History
Received December 16, 2002; published December 30, 2002
Citation
Dagnelie, G. (2002). Visual performance under simulated conditions of prosthetic vision [Abstract]. Journal of Vision, 2(10):4, 4a, http://journalofvision.org/2/10/4/, doi:10.1167/2.10.4.
Keywords
Virtual Reality Workshop
On-Line Presentation
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